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Games are integral part
of our childhood. It is really wonderful if games get integrated into our work
life making it more fun and exciting .The concept gets more meaningful if it
serves a purpose of achieving an organisation goal too. In this era of
millennial workforce who are constantly on social media platforms and have the
latest technological gadgets at their disposal this shift towards a
gamification of management processes helps to ensure  new and innovative practises to engage
employees in their work. “Gamification” is an informal umbrella term for the
use of game elements in non-gaming systems to improve user experience and user
engagement (Deterding, 2011). Gamification connects game plan techniques and
game mechanisms in a non-game context. Game mechanics are rules and essence of a
game to make the play/task enjoyable. Game design is the process of using game
mechanics to create a setting that allow people playing a game to have an
enjoyable, thrilling and engaging experience. It imbibes a fun element to
tasks. The “game” side gets employees energized, while the business
side of it gives a deeper understanding into productivity .This is useful for
the top level managers and the employees. These games give impartial indicators
about an individual’s own output and efficiency.

 Employee engagement
is the expectant, optimistic feeling employees have towards their jobs and also
the drive and effort they put into it. It’s a concept which needs to be studied
frequently and throughout with respect to career aspects of individuals . Employees function very actively in
their initial year’s .But slowly this readiness and aggressiveness for tasks
wanes. People get side tracked due to routine work, boredom, lack of motivation
and various other reasons. The concept of gamification are specifically
designed to activate human incentive centers which play a role in getting
people motivated and ensure a live experience through video like simulations.
The games designed for the employee player help in bettering the skills and
goals through the points, grades or ranks assigned on meeting the objectives of
the game. Gamification is a worthy tool for ensuring engagement and inspiring
employees. Employees indeed learn to incorporate new ideas, mannerism,
activities and ways to find keys to problems. Tailor -made games provide constructive
feedback to increase engagement. Tasks which seem tough are simplified for a
totally stress free learning. These games are thus fun but totally focused on
the goals to be achieved.

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