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Damon LancasterEnglish 1102Mr. Harper”Do Video Games Kill”In “Do Video Games Kill?” author and sociologist at the University of Southern California, Karen Sternheimer argues and but disagrees with popular belief that violent video games were the cause of some school shootings. She believes that video games are not negative products. Because she thinks that guns, poverty, families, and the organization of schools may also influence youth violence.To support her claim Karen uses news reports from all over the world about school shootings such as. For example, the shooting that happened in 1997 at Littleton High School. Karen also discusses other possible factors that were mentioned but not explored such as the child’s social life, alienation, access to guns, family relations, and depression. Sterheimer (Pg 206).The author also exposes the evidence that is to connect violent media to aggressive behavior. Many young males are heavy gamers and school shootings are extremely rare. In fact, homicide rates among young teens went down at the same time that these kinds of video games became very popular. Correlation studies that have been conducted show that watching violent media or playing violent games linked to aggressive behavior but, there was the connection between the two. Perhaps there is something else that causes both.When good studies are conducted when it comes to this situation the results are mixed. Some other main points that the author makes are that there was a link between a new game that came out called “Doom” was linked and may have been the cause of six major school shootings. Which may have caused them to turn to video games as an outlet to let them escape the loneliness for a while which then in turn may have caused them to act out what they did in the video games.In this article, the author uses a lot of pathos to appeal to the audience by telling sad incidents where children shoot up their high schools. The reason that I chose this article is that I myself enjoy playing video games and I like trying to see how things that you wouldn’t think are connect to one another really are connected.It’s a very interesting sociological analysis, and it’s encouraging that she pretty thoroughly dethrones the idea that video games cause this violence. This is actual research, by a PhD sociologist at USC, based on analysis of newspaper coverage as well as on FBI statistics on youth crime. It’s interesting and it raises an important question if we are focusing on a wrong cause of violence and teen deaths what real causes are we failing to see because of that. Causes she identifies such as instability, family violence, and unemployment. This is an important article about the way our society works and the way media news works in this case all with video games as their target, as a “contemporary folk devil.”Here’s the most basic argument she makes against games and it’s based just on numbers. It’s kind of hard to argue with numbers. The gaming industry is now a $27.3 billion industry. Over fifteen of millions of kids play video games every week. Yet in the 10 years since Doom’s release which Orrin Hatch held up before congress as an example of how video games teach kids to kill juvenile homicide rates had fallen by 77 percent.My Stance on this article:The article that I have chosen is “Do Video Games Kills?” by Karen Sterheimer. Some of the main points that the author makes are that there was a link between a new game that came out called “Doom” was linked and may have been the cause of six major school shootings. The schools were in Paducah, Kentucky, Oregon, Springfield, Littleton, and Colorado. In three of the cases, there was a link, those three shooters liked Doom. According to the article, ten years following the release of doom homicide arrest rates fell by 77%.Another point that was made is that the reason the shooters shot there schools might have been because they were “social rejected, felt alienated, or the may have been depressed”. Sterheimer(Pg 206). Which may have caused them to turn to video games as an outlet to let them escape the loneliness for a while, which then, in turn, may have caused them to act out what they did in the video games. In this article, the author uses a lot of pathos to appeal to the audience by telling sad incidents where children shoot up their high schools. The reason that I chose this article is that I myself enjoy playing video games and I like trying to see how things that you wouldn’t think are connect to one another really are connected.

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